Title: [Guide] Metroid Prime 3: Corruption Post by: Stewie343 on May 03, 2008, 09:53:49 pm There will be spoilers and this guide will take several pages. Instead of make one long post.
The Beginning It starts out showing the integrity of...something in stasis, then it starts to malfunction. After a while, it shows a mysterious scene showing Phazon from all of the pods centering towards one pod. The camera centers on this pod, a few break, and Dark Samus breaks from her pod, leaving an evil glow from its visor. Samus then wakes up from her cryostasis. She puts her Varia Suit on, sits on her command chair, and now you can control her! Alright, this little part is just to get used to your ship which you will be using throughout the game, although half the features used in this section can no longer be useful. First of all, look at your control panel. You see a large flashing panel. This is the ship's touchscreen, with which you command your ship. Don't press it yet. Look to your right and you will see two buttons. Pressing the right button brings up a Biohazard check-up. To do the check-up, twist the Wii Remote and try to line up the two icons as close together as possible. As of now you're fine. The left button brings up the ship's blast shield. It is useless as far as I can tell though. Oh, press B to exit the Biohazard Scan when it's complete. Now if you look to your left, you'll see two buttons similar to the ones on the right. Press the left button to bring up in-depth results of the game currently played, such as enemies killed, shots fired, damage taken, data saves, room percentage, and as of now an unknown stat. It's all zero'd, obviously, but you know where this is. The right button makes the ship interior lights turn orange red-ish, with tactical maps for aerial combat. Don't get giddy however, this too is a useless feature that really does nothing. Alright, now that you've gotten accustomed to your ship, look down and touch that flashing touch pad to make the ship turn right to see a GalFed fleet and the planet Norion in the distance. A few ships will fly by, and some Fed police will surround you. You'll get a transmission to submit your identity code to them. Look up and you'll see a green mechanism. Use it to bring up your radio transmitter. Follow the code on screen to submit your identity code. After that, the police identify you as Samus, and allow you to land on the Olympus. Look to your bottom left, touch the panel to bring up a handle. Push the Wii Remote forward to activate your ship's thrusters. Now is just a simple cutscene showing Samus landing her ship on the Olympus. Walk forward and Federation Troopers will ask you to calibrate your Arm Cannon by shooting the targets in front of you. Before doing so, turn around and scan your ship and the little spires surrounding it. Now shoot the targets and you'll talk to a Federation Trooper. He'll give you your current objective and upload the coordinates to your map. NEW OBJECTIVE: Go to Briefing Room Walk past him and look right. You should see a peculiar pad to the right of a ramp. Step onto the pad to initiate Accuracy Training. Two Training Drones will appear in front of you, so scan one. OK, what you should do is shoot the Training Drone and keep on shooting it to juggle it in the air. This is extremely hard, but you'll get a Gold Token for 10 shots and a Friend Voucher for 20 shots. Only try if you're extremely patient. Whether you did it or not, continue searching this room for scannable objects. You should find a few more to add to your Logbook. After the search, head through the only door here. (If you can't find the Turret scan, it's above the big blast door in front of the ship, also scan the door.) In this next room, scan the Male and Female Fleet Troopers, and shoot the red glowing prongs on the east side of the room with charge shots. (Going by the map's compass) This will raise some ramps for you to climb up to the second level. Continue through the door up here. Go to the end of this room here, scan the locked door, and scan the console beside it. You'll see a touchpad with numbers, so it looks like you need a code to unlock this door. Well, turn around and scan the screen behind you to activate it. Now walk up to it and press A and it will register your Federation number. Memorize it and walk up to before-said numbered touchpad and enter those numbers to unlock the door. Proceed through. While the guy inside the room is getting a biohazard check, scan him. This guy is Ghor, a hunter that'll be with you for this mission. When his check is done, you'll be asked to enter to perform the same check. Go over to the handle beside the door and press A. Pull the Wii Remote, then twist it to the left, then push to open the door. Head inside and face the Trooper behind the window. Keep still while you get your DNA verified, then walk to the console to perform a biohazard check. It's like the one on your ship, except it's done automatically, no Wii Remote interaction. After all that stuff, you're cleared for entry. Just exit by interacting with the handle here the same way you did last time. Before you leave the Security Station, scan the terminal in red to get some Federation data for your Logbook. Now proceed. Just walk straight through Security Access and enter Command Lift A, nothing of importance here. Use the Hand Scanner to activate the lift, and hop on. Go over the hologram to make it go. Go through the door to arrive at the Flag Bridge Access. Continue to the Flag Bridge. Go up to the top floor and talk to the Marine blocking the way through the left hall. He'll say you need to perform a systems check on your suit at the nearby Save Station before allowing you to get to the Admiral. So go down the right hall and open the door. In Lift Access, shoot a charge shot at the stack of crates to reveal some energy. Get them, then enter the door you revealed. (You can't enter through the other one) You're at the Save Station. Scan it, then walk onto it to save your game. Your energy will also be replenished. Return to the Marine, talk to him, and he'll allow you access through. Just go straight through the Meeting Access and meet up with the other hunters at the briefing room. You; Rundas (an ice hunter, sadly not a Vhozon); Ghor, a cybernetic bounty hunter; and Samus, a well-kno--wait, what? Oh, it's just Gandrayda. She's a shapeshifter. Anyway, Admiral Dane and the Aurora Unit (242) will bring you up to speed on things, like what happened recently, the war with Space Pirates, and stuff. All of a sudden, the place rumbles and shakes and a Space Pirate attack alert has been turned on. Admiral Dane orders the other hunters to go down to Norion to do certain instructions, then gives Samus the order to escape as well. *.*.*.*.*.*.*.*.*.*.*.*.*.* New Research Scans Acquired: Hunter-Class Gunship, Landing Beacon, Galactic Federation Crate, Heavy Galactic Federation Crate, Galactic Federation Blue Door, Blast Shield, Save Station New Fed Creature Scans Acquired: Halberd-Class Turret, Fleet Mechanic, Federation Marine, Male Fleet Trooper, Female Fleet Trooper, Hunter Ghor New Fed Lore Scans Acquired: Olympus-Class Battleship To be continued Title: Re: [guide] Metroid Prime 3: Corruption Post by: Stewie343 on May 03, 2008, 09:54:54 pm Space Pirate Attack!
Exit the Briefing Room and get back to the Flag Bridge. In a cutscene, Dane will tell you to get back to your ship and head to Norion. But before he finishes his sentence, the flagship behind him gets fired upon. Thus, you'll have to leave. Scan him before you leave though! Just backtrack until you get to Flag Bridge Access, and you'll see a couple of Space Pirates break through a window and start attacking you. There's some Turrets to "help" you, but the Pirates focus on them and easily destroy them, so just scan one of the Pirates and kill them both. Take the newly revealed door out of here. Now, stay focused here, you'll be saving quite a few Federation troopers from danger here. Move forward and stay with the Trooper. When a Space Pirate vessel comes crashing through, be the Trooper's shield and stay in front of him while you take care of the Pirates. If you kill the Pirates before the Trooper gets killed, you'll get a Blue Token as reward. Before you leave, scan the vessel the Pirates were in. Now go to the next room. In Xenoresearch Lab, act quickly, a Marine is hiding behind some crates trying to avoid weapons fire from some mobile Pirate turrets. Again, be the Marine's shield and take the brunt of the shots while you scan one and take them out. You'll get another Blue Token if you're successful in saving the Marine. Continue. As you continue, a damaged ship will fly STRAIGHT THROUGH the hall you're going down and will create a hull breach. A couple of Marines are already sucked in, but a Marine is hanging on for his life! Be quick and shoot the red button above the breach before the remaining Marine is sucked in and you'll get a Friend Voucher for the save. Well, since the way is blocked, you'll have to find an alternate route. Go back to Xenoresearch Lab and you'll see some Space Pirates taking the Energy Cell used to power the flagship. Scan the Pirate with spiked shoulders, and proceed to take the Space Pirates out of commission. The spiked shoulder one is armored, which means it takes more shots to take him out. Use charge shots on him. After all three are taken out, grab the Energy Cell, then head to where the Energy Cell was. Press A while in front of its place, push the Wii Remote, then twist it clockwise to put it in. Now everything is powered up, but...wait a minute...Oh crap. You're surrounded by Crawlmines. Scan one and fend them off and the Crawltanks that appear. You're locked in, and it's an infinite supply of enemies. Crap. ...Wait a minute, did that Crawltank just...Quick! Go through the opening that Crawltank revealed and get into Morph Ball mode. While going through this tunnel, you'll see Rundas above freezing and shattering a Pirate. Go Rundas! Anyway, bomb the obstruction in the way and roll until you get to the bottom. Bomb again to clear the obstruction and get an ENERGY TANK. Continue through and you'll get launched into some dump area. Ew...anyway. Turn around and scan the control panel to unlock the controls for the Bomb Slot on the other side of the room. Scan the Slot, then go into Morph Ball and jump into it. (Remember you can jump without using a bomb by flicking the Wii Remote up in a quick motion.) Bomb the slot, and the blast door will open, sucking Samus into space and everything else in the room. By cutscene, Samus will grab a hold to part of the ship, and pull herself up. In Repair Bay A, head through the door, and in this main room you'll see a battle going on, but blast doors cover the area and some debris falls in front of the Hand Scanner, and it can't be destroyed without explosives. If you want to save the Trooper that was under attack, do the following as quickly as possible: Head over to the blast doors and some Pirates will attack you. Take them out, then start climbing the room starting from the south catwalk. Climb up, destroying Crawltanks and killing Space Pirates, until you reach the top with the door. Head through it to find the MISSILE LAUNCHER. Now you can fire Missiles by pressing down on the + Control Pad. Head back to the Repair Bay, Missile the obstruction, and use the Hand Scanner to open the blast door. Now open the other blast door by quickly firing at the four targets. (lock on helps) If you were fast enough, the Aeromines that were attacking the Trooper will be distracted by your presence and leave the Trooper alone as they attack you. Scan one of them, then shoot them when their shields are down. You can't lock on to these. If you were successful in saving the Trooper, you'll see the Blue Token for it after defeating the Aeromines. Kill the Space Pirate above, cross the bridge, and enter the door on the left for another Save Station. Save, then head to the blast door and use the Hand Scanner to open it. Run towards your ship, and a Trooper will be thrown out of the window behind you, and a HUGE Space Pirate falls down to face you as you turn around. This is a Berserker Pirate, and he ain't gonna let you leave without a fight. Samus will command her ship to leave as she gets ready to fight. BOSS: Berserker Lord -------- Scan this guy. First I will document his attacks as of now. He fires a solid Phazon Beam in a sweeping fashion, pounds the ground with his hands if you get too close, (it creates a tall shockwave that must be Space Jumped over) and a liquid Phazon beam. All can be easily avoided. OK, now in order to start damaging, shoot the glowing orbs on his shoulders until they're both gone. He'll now start firing Phazon projectiles at you. This is the key. Shoot the projectiles to send them right back at him, damaging the plating covering his weak point. (Try to get two projectiles to hit him.) Afterwards, he'll more than likely regenerate his shoulder orbs. If so, repeat the process until that plating is gone. Now that it's destroyed, he'll resort to making shockwaves by slamming his fists onto the ground. If you've played Prime 2 and remember those Ing Smashers, avoiding the shockwaves is pretty much the same. Just shoot his weak point while dodging his attacks and he'll be dead in no time. Gold Token acquired! (Note, defeating this boss again in Hyper mode difficulty will give you another Gold Token.) -------- The Berserker Lord will get electrocuted by the barriers, and fall down into space, getting rammed head on into a ship. Ouch. Anyway, Samus will call her ship back in. Head inside, save, and press the touch interface to bring up a planetary map of Norion. Choose the green icon shown there and your ship will land there. Now just watch the pretty cutscenes. :) *.*.*.*.*.*.*.*.*.*.*.*.*.* New Research Scan Acquired: Bomb Slot New Fed Creature Scans Acquired: Fleet Admiral Dane New Pirate Creature Scans Acquired: Pirate Militia, Crawltank, Armored Pirate Militia, Crawlmine, Aeromine, Berserker Lord =[=]=[=]=[=]=[=]=[=]=[=]=[=]= New Suit Upgrade Acquired: Missile Launcher Expansion Acquired: Energy Tank Current Equipment: 1 Energy Tank, 5 Missiles =[=]=[=]=[=]=[=]=[=]=[=]=[=]= Title: Re: [Guide] Metroid Prime 3: Corruption Post by: Stewie343 on May 03, 2008, 09:58:17 pm Getting the Norion Generators Online
When you land the Marine will tell you of the situation, and tell you that the Generators for the main cannon are offline and need to be turned back on. He'll give you the coordinates for each, and send you on your way. Go forward and destroy the locks on the door to open it. Continue through. Before following the hall, take a look at the secluded room there. You should be able to enter it by shooting a lock straight across from the door you opened. Head inside and grab the GRAPPLE LASSO. Scan the nearby terminal for data, then go down the hallway. Scan the control panel to bring out a handle, and follow the instructions to open the door. Take the lift and head into the next room. Destroy the Crawltank and get into the main room. Kill the Space Pirate and Crawltanks here, and continue. You'll see the door is locked. Scan it, then lock on to it. Cast the Nunchuk forward to fire the Grapple Beam, and once it is locked, yank the Nunchuk back to yank the Blast Shield off. Continue. When you enter the Cargo Hub, look at the dead Marine on the left. From where he is, look right towards the other wall to see something you can yank away. Do so to reveal a panel, but it can't be accessed without clearing the enemies here. So walk forward and take care of the two waves of Aeromines, then head back to the panel. Use it to make an access port open. Use Morph Ball to go down it, and you'll end up in some ventilation ducts. Move left and bomb the obstruction, and let the fan carry you up. You'll be dropped onto a little alcove. Wait until the fan stops, then move forward and start climbing to the top. Bomb the obstruction, keep moving, bomb the next obstruction, and avoid the robot's targeting mechanism as you move through the fans. When you get to the fan blowing upwards, let it take you up and around. Bomb the obstruction, and wait for the fan below to start blowing before you drop. You should see a MISSILE EXPANSION above you. Jump to collect it. Continue on to exit. Now walk to the end of this hall, yank away the three obstructions, and Morph Ball through the tunnel. Turn right and enter the door. In here, Morph Ball, and jump up where the ENERGY TANK is and collect it. Continue past the Tank, but beware the panels which can pop out. Continue to next room. In here, a Pirate will shoot down some Marines, so take it down. As you walk forward, watch the right wall for a red door. Scan it, then blast it with a Missile. Enter to get to the Munitions Storage. Get the map for this area, then scan the three terminals for data here before you leave. Continue down Conduit A to the bottom, destroying debris, and destroy the Missile shield on the door to continue. (Make sure to scan the Jumpmines.) Prepare for a long battle. Walk outside and some Space Pirates will walk out. Scan one of the Pirates hiding in the back (they're the ones with thicker legs) and kill them. Another wave of Pirates will appear. Scan the ones with shields, then kill them by yanking off their shields first with the Grapple Lasso. In comes another wave, this time of Aerotroopers. Scan them. Just keep firing at these Aerotroopers until they're down. (Missiles while locked on work wonders) Now you'll battle a Pirate ATC. Scan it, and shoot the front port until it gets destroyed. Now Samus will be surrounded by ATCs, too many for her. Suddenly, Rundas appears and downs them all with one strike. Jesus...make me feel incompetent, will you? Anyhow, he lands and basically rambles on about how weak the Pirates are, and tells you to split up. He'll take care of one generator while you get the other. Now command your ship to land. To do so, hold the - Button and move the cursor to lower right to switch to Command Visor. You should see a ship icon in front of you. Hold Z as if you were scanning something, and when done, release Z and your ship will land. Just save here, and continue to the next door. Continue, destroying the Crawltanks, and at the end, quickly shoot the colored targets on the door so you can yank the shield away. Enter to Generator A. You will see Aerotroopers just leaving, it seems they planted detonator charges, and everything is broken down. Crud. Walk to the center and you'll be surrounded by aerial turrets. Scan one, then take them down. There's two waves, just shoot them when they stop spinning around you. After they're gone, jump to the obstructions, Missile them, and use the handle to turn on a Hand Scanner on the other side of the room. Use the Hand Scanner to activate Generator A. Yay! As soon as you do, Admiral Dane will contact you, saying that something's happening. You'll then be treated to a scene of a...monstrosity getting out of a wormhole and heading straight for Norion! CRAP! Let's get those generators online quickly! Head back to where you landed your ship earlier and you'll see a few Marines getting shot down by Pirates. The last one turns on some sort of mechanism and glows blue, taking out all the Pirates in one shot. Scan this guy then walk forward, and you'll see a large shadow below you and the sound of something flying above you. ...It's Ridley! Let's get our butt moving before he finds out you're here. Save, then backtrack to the Cargo Hub. Go through the Morph Ball tunnel and you'll find that Ghor is in his battle armor battling a Berserker Lord. Wow, he took it down in one attack. The scene afterwards shows Ghor telling you that it's safe from here and then basically tells you to haul your ass over to Generator C. Shoot the four locks holding the shield in place, then yank the shield. Continue. Around now you should get a message from AU 242 saying that the meteor has large amounts of Phazon and could be a bomb. All the more reason to get your butt down there! In this next room, the Maintenance Station, you'll see some PED Marines owning some Space Pirates. Scan the white door, then continue on. In Conduit C, destroy the first Drone and the Crawlmines, then at the second Drone, destroy it and jump to the platform in the distance. Use Morph Ball and roll through the tunnels here to be able to continue. AU 242 will tell you that the meteor will be entering the planet's atmosphere soon. Let's get our butt moving! Bomb the plating in front of you, and go into Morph Ball mode. While in these tunnels, Ridley will grasp onto it and trap you. He'll fire laser blasts at you then try to bite you. If his bite misses, he'll be stuck. Bomb him. If one of his feet doesn't let go, do the process again until he does. Escape while you have the chance. He'll catch you again. Same process, except he bites more often before he gets stuck. Same deal. NOTE: If you want a Friend Voucher, you must survive both Ridley attacks WITHOUT TAKING DAMAGE. This is tough, but not as tough as the Juggling Bonus, I guarantee you. Head into Generator C Access and use the Save Station there, then continue to Generator C. You'll see some Space Pirates, but one of them goes rogue and kills the others. Hmm, it's Gandrayda! What a nice surprise. She leaves, telling you mechanics isn't her forté. Meh. At least she helped with the Space Pirates. Go to the other side and use the handle to activate some Bomb Slots in some ventilation shafts. Looks like this has to be done manually...head over to the open shaft and Morph Ball through. (AU 242 will call you again saying you must hurry... again) Bomb to make the vent light up and launch you up. Activate the first Bomb Slot here, being careful of the stupid Drone firing at you. Cross the danger pit using the vented air as a bridge, and when you drop, Bomb and take a left to activate the second Bomb Slot. Take a right this time to the last Bomb Slot. Continue on and you'll be on the walkway you extended with the Bomb Slots. Just keep going, activate the Bomb Slot, and a scene will show Samus unmorphing, looking above, and seeing Ridley right above her. He falls on her, and they both start falling down a long shaft. Boss Battle Next BOSS: Meta Ridley -------- First of all, scan him. You're both falling down a shaft which eventually leads to the planet's core, so that means this is a timed battle. You're now above Meta Ridley, and his main form of attack is a fire beam. Since he's scraping his feet and hands against the sides of the shaft, explosive cells will fall, but since both of you are falling faster, the cells approach you, so try to destroy them. After he takes enough damage, he flies up to you and decides to do close combat. He'll do two kinds of swipes with his right claw (foreward swipe and back swipe) and he'll also try to bit you. He "charges" these attacks though, and they glow red. So fire at his claws when they're red to stop his attacks. Shooting his mouth here damages him, and when you hit his claw when he starts to do a foreward swipe, he roars for a few seconds, giving you time to fire at his mouth for extra damage. After he gets enough damage taken from him, he flies above you. He fires fireballs this time, which have to be hit multiple times before they're totally dissipated, and also rushes toward you while doing his laser attack. Also he has spiraling fireballs, which are redder and spiral around before they hit you. After enough damage, you'll be back to close combat. Same thing as before. After enough damage here, you'll be back above Ridley. Finish him off for good here. Samus will fall down onto Ridley's mouth and start doing point-blank shots right at the mouth, then will mount off, allowing Rundas to save her. Gold Token acquired! (Note, defeating this boss again in Hyper mode difficulty will give you another Gold Token.) -------- Rundas will drop you off, say that things were getting too hot for his liking, and proceed to leave. Activate the Hand Scanner to activate the Generator. Since all Generators are online, it's time to get the heck to the cannon now that the meteor has already entered the planet's atmosphere. You're timed, but don't have a timer available, so listen to the computer voice that says what time it is. You shouldn't need to, since you're hauling ass to the cannon anyway. Backtrack to Cargo Hub, Morph Ball through the tunnel, and go over to the Hand Scanner on your left to access the elevator where the other Hunters are. During this little conversation, you're free to do what you want except move around, so use this only opportunity to scan Rundas and Gandrayda. (You already scanned Ghor back at the Olympus, remember?) Now just watch the cutscene unfold, showing Dark Samus hitting all the Hunters with powerful attacks. Samus just barely survives in time to activate the cannon to destroy the meteor. *.*.*.*.*.*.*.*.*.*.*.*.*.* New Research Scan Acquired: Mounted Blast Shield, Red Blast Shield, White Blast Shield New Fed Creature Scan Acquired: Federation PED Marine, Hunter Gandrayda, Hunter Rundas New Pirate Creature Scans Acquired: Jumpmine, Pirate Trooper, Shield Pirate Militia, Aerotrooper, Space Pirate ATC, "Jolly Roger" Drone, Meta Ridley New Fed Lore Scans Acquired: Hunter Rundas, Hunter Ghor, Valhalla Incident, Hunter Gandrayda *.*.*.*.*.*.*.*.*.*.*.*.*.* =[=]=[=]=[=]=[=]=[=]=[=]=[=]= New Suit Upgrade Acquired: Grapple Lasso Expansions Acquired: Missile Expansion, Energy Tank Current Equipment: 2 Energy Tanks, 10 Missiles =[=]=[=]=[=]=[=]=[=]=[=]=[=]= Title: Re: [Guide] Metroid Prime 3: Corruption Post by: Stewie343 on May 03, 2008, 10:02:03 pm One Month Later...
Samus wakes up in a hospital area. The nurse explains what happened and what they had to do. You and the other Hunters have been infected with Phazon, and have been given PED Suits to utilize this Phazon. She'll then ask you to test it out. Use it and fire at all the panels to complete the "training." After some more talk, she'll let you go. (Hyper mode is explained in detail in the Basics Section above) You now got the PED SUIT! You can now use Hyper mode whenever you want. Step down, scan the two terminals on the right, and exit through the door. Just continue through here to the end. (Shooting the panels here with Phazon attacks just gives you some Phazon energy pickups.) Activate the Hand Scanner here, and at the top, go through to the Lift Access. Save here for now. Head to the Flag Bridge and talk to the Marine. He'll allow access through the blast door behind him. Go up the lift and a Marine will open the next blast door, revealing a huge tank. Go up to the communication panels and touch the center one to talk to AU 242, which looks like...a giant brain. o_o She'll talk to you about certain stuff, like where the other Hunters are, and will tell you to go to other planets to rid the Phazon from them by destroying Leviathans, Phazon meteors like the one you encountered on Norion. Well, time to get to work. Samus hauls ass over to her ship and enters it, flying out of there. Good luck, Samus... *.*.*.*.*.*.*.*.*.*.*.*.*.* New Fed Lore Scans Acquired: Phazon Enhancement Device, Phazon *.*.*.*.*.*.*.*.*.*.*.*.*.* =[=]=[=]=[=]=[=]=[=]=[=]=[=]= New Suit Upgrade Acquired: PED Suit Current Equipment: 2 Energy Tanks, 10 Missiles =[=]=[=]=[=]=[=]=[=]=[=]=[=]= Exploring Bryyo While inside your ship, AU 242 will contact you and tell you that the GF fleet has moved to the rendezvous location, which means you're no longer able to dock at the Olympus from this time forward. After she talks some more, use the touch pad to bring up a galactic map. Click Bryyo, and then click the only landing site available there for now. You'll now be at Bryyo, a planet with multiple- themed areas, kinda like Tallon IV. You're at the Cliffside area now. Go down this scenic room, and AU 242 will tell you about a downed Federation vessel that has a satellite to give map data. She wants you to activate this satellite to find the two generators on Bryyo that power up the Leviathan's shield. Let's get to work then. OBJECTIVE: Activate the Satellite Uplink Around the right wall you should see a plant. Scan it. Now head to the door. Scan it, then turn around. You should see two plants on the wall. Scan the upper one. Enter the door by shooting it. When you get to the outside area of Gateway Hall, scan the Gragnols, shoot them down, then continue. Scan the containers here before you leave the room. In Gateway, turn left, and jump. Follow the room around and get to the other side. You'll notice you're on a weak bridge. When you reach the locked door, turn right onto the next platform. Now look at the center spire. Jump towards it and Morph Ball through the opening. Follow the tunnel to a Bomb Slot. Bomb it to make some platforms extend and to unlock one of the locks on the door. Get back to the weak bridge. Face your back towards the locked door and you should see a yankable piece of stone. Do so to let it hang, but this'll also make the bridge fall down below. Jump to the yanked stone, jump up, and turn around to where you can see the platforms. Cross them, and jump to the center spire. Go down the Morph Ball tunnel here and Bomb at the end to release the last lock. Scan the Phazon Nightbarbs that are trying to shoot at you and the Gel Puffers, then head through the unlocked door. If you look at the right, you'll see something yankable. Yank it three times with the grapple, then Morph Ball into the hole and take a right. Scan the Hoppers, dispose of them, then head through the door. In here, grab the ENERGY TANK, then look up. Yank off the covering and scan the Bryyo Lore behind it. Backtrack down the Morph Ball hole, and go to the other side this time. Quickly scan the Shriekbats, then head through the red door. (It's likely you didn't have enough time to scan the Shriekbats, so if you didn't, no worries. I'll tell you places to scan other Shriekbats throughout Bryyo.) In here, look up and scan a Shelbug, and shoot them down before continuing. (They'll fire at you if you don't.) You'll see some Phazon vines blocking your way. Enter Hypermode and fire at the bulbous areas to get rid of the vines. Continue to the next room. In Grand Court, drop down to the giant statue laying on the ground, and Reptilicus will attack you. Scan one. You're facing a couple of them, and they attack by throwing a chakram at a distance, or whipping you with their energy whips in close quarters. Defeat them both and the way forward will be opened. Continue to where that stone head retracted. To the right is the door, but look to the left. You should see some grey panels with a glowing red spot at the center. These hide some Bryyo Lores. Shoot the red spot and three smaller red spots will appear in a specific order. Shoot those spots in the same order they appeared in to unlock the locking mechanism, allowing you to scan the Lore. I will call these "Lore Locks" throughout the Bryyo section, so whenever I say "do the Lore Lock here" that means do the same kind of thing done before to unlock it, then scan the Lore behind it. This'll save some time, ok? Anyway, continue through the door after having scanned the Lore. Hillside Vista, climb down to the edge and face the cliffside. Scan the Snatchers and Korba, then head back up. Look around for a scannable rock, that's what we're looking for to proceed. Bomb that rock and head through with Morph Ball. Go through the tunnel and drop into the area where you scanned those creatures. Let enough Snatchers grab you (the small bugs) to lift you up, and hug the left wall as much as you can. Have them float you up here, then as you reach the top, the Snatchers will have reached their limit and detonate. (Not hurting you though.) Go down to get the MISSILE EXPANSION, then get back up, jump to the right, and end up at the other side. Yank off the ornament on the statue here, then fire a Missile at the Fuel Gel revealed to blow it up. (Make sure you're a fair distance away first.) After blowing it up, head through the door and grab the GRAPPLE SWING. You can now swing across and hang from certain magnetic points above you. Backtrack to Grand Court. (Scan the Swing point in Hillside Vista first.) You'll notice that you can't quite climb back up the way you went down, so head towards the statue and look left to find a path to go down. At the end, you'll end up above where you entered. Grapple swing across all the points, then where you land, yank out all the panels then go through the revealed Morph Ball tunnel to the top. As you head your way back in Grand Court Path, you'll encounter a Reptilicus. Scan it, then look around. You'll notice a statue above you containing Fuel Gel. (It has yellow lines.) Missile it, then hop up to where it was. Turn around to see a tunnel. Hop across and go down it, then turn right. You'll see an alcove containing a MISSILE EXPANSION across the gap. Jump across and grab it, then head back to Gateway. Scan any normal Nightbarbs you may find here, then head through the southeast door here, scan the Shriekbats (if you didn't before) and swing across. The door here is closed, so bomb the vent and head through the tunnels to the end. You'll be dropped into a room with an Atomic. Scan it, then defeat it with charge shots (careful, its attracted to charging energy). Shoot the locks here that have arrows pointing down below them with Missiles to reveal some power rods. Yank the four rods that aren't connected back into place, (make sure to yank the ones that are on the same level first, such as if you yank a bottom rod, yank the other one on the bottom, otherwise it won't work) and a structure will raise in the center of the room, as well as open the ceiling. Head over to the handle and work it, and you have activated the sattelite uplink! You now have the map for the planet. AU 242 should tell you about the newfound locations for the shield generators. Backtrack to Crash Site, and you'll see a figure standing on a distant cliff looking at your direction, then will fly away on a sheet of ice. Rundas...? Anyway, head back through the Morph Ball tunnel here, and at the junction in the tunnels, take the upper path. Do jumps and double bomb jumps to climb up, and you'll reach another MISSILE EXPANSION outside. Grab it, scan the Gragnol Adult, and backtrack all the way to your ship. However when you reach Gateway Hall, you'll be locked at the ice bridge and have to battle some Alpha Hoppers. Scan one, then take them out. They're really just stronger and faster versions of normal Hoppers, so you have nothing to worry about. After this battle, get to your ship. OBJECTIVE COMPLETED! Title: Re: [Guide] Metroid Prime 3: Corruption Post by: Stewie343 on May 03, 2008, 10:05:31 pm NEXT OBJECTIVE: Destroy Eastern and Western Leviathan shield generators. First and foremost, once you get to your ship, choose to land at Fiery Airdock. Before heading through the door, scan the yellow stuff (Fuel Gel). Head through the door. Fire fully charged shots at the fuel spouts on the walls to make them roll back so you can go through. Make a right at the little statue and head through to Gel Refinery Site. Kill the Reptilicus, then head to the southeast part of the room. Use fully charged shots on both fuel spouts here to make a platform appear. Hop on it, turn around, and hop on the ledge with the door. Go through. Here, look right, and yank the metal away. Scan the Lore, then head through the Morph Ball tunnel. You'll find a wide space here with some more Snatchers and a Korba at the top. Get caught in some Snatchers, and let yourself get taken to the very top. Go through the tunnel up here, and at the end you'll reach a MISSILE EXPANSION. Head back, bomb the plant blocking the way, and head through the tunnel below to get to the upper part. Step onto the lift, and yank the lever to make it go down. Blast the Red Blast Shield and head through. Kill the Hoppers, then go into Hyper Mode to destroy the bulbs on the Phazon vines. However, during Hyper Mode, your suit will go crazy and there will be a Phazon overload. Quickly vent your Phazon before you get Corrupted by shooting! Afterwards, AU 242 will contact you, saying that they detected high energy signatures from your position, and will then do a diagnostic on what happened. If you have any energy gone, just take a dip into the Phazon and it will heal you. Now swing across the pit and head into Gel Processing Site. Start heading to the other side, and something will be blocked off and you'll have to fight beefed up Reptilicus. Scan them, then use Hyper Mode to deal with them quickly. After they're gone, head to where the area was blocked off, scan the Lore, then ignite the fuel spouts to power up a Bomb Slot. Hop into it and bomb it to make the center part of the room rise. Shoot down the Gragnols and hop onto the tower. Yank away the pieces of metal on both west and east sides, and head into the small alcove on the east side. Go to the handle here and do pumping motions with the Wii Remote to pump the gel processor. Once done, ignite the fuel spouts (charge shots, remember) to reveal a Morph Ball tunnel. Go through and you'll end up in a west alcove. Ignite the fuel spouts, then bomb the Bomb Slot here to make the tower rise again. Backtrack to the east alcove, then hop to the top of the tower. Kill the Gragnol Adults first by yanking off their tails, then look at the south end of this room. Yank off the valve cap, ignite the fuel flow, then do the same with the other. This will make some parts blow up so you can continue. Scan the creatures in the Morph Ball tunnels first, then hop onto the south ledge, and go through the tunnels. At one point you'll have to go up high and bomb a cracked block to make a solid one block a flame thrower so you can go to the other side. At the other (north) side, ignite the fuel spouts and bomb the Slot to make the tower rise to its highest level. Jump onto the tower, look west, and scan the glowing green ledge. Hop towards it to have Samus pull herself up. Head through the door. Here in Gel Hall, eliminate the Gel Puffers, and watch the large gel spout. As it gets close to that hardened Fuel Gel vine you see up there, ignite the head spout with a charge shot to burn the vine and allow a platform to fall down, allowing you to cross, and also containing a MISSILE EXPANSION. Grab it, then wait in this room until you see a creature hop up from the Fuel Gel. Quickly scan it (it may take several tries, be patient, though you can get them to come up if you shoot above where they are) then once it's fully scanned, head through the west door here. (Well, the only door you can go through right now.) Here is a Save Station, so save. Kill the Hoppers in Cavern Entry, then continue to Gel Cavern. To pass through here, you'll simply have to wait until the gel falls stop, then pass through. Make sure to stay away from them because there are enemies around, and they tend to shoot at the gel falls, igniting them and hurting you if you're nearby. Once you get to Temple Access, scan the bugs in the tunnel, shoot them down, then continue to the big Temple of Bryyo room, where you'll see a GIGANTIC Space Pirate vessel fly above the area and deploy ATCs and Space Pirate armies. Time to kick some ass. Take care of the ATC that stays to fire at you, then take care of the ground troops. Scan the Armored Pirate Trooper and the Large Space Pirate Crates, then kill them all. (NOTE: Second playthrough, when you're not worried about scanning things here, end the Space Pirate fight prematurely by shooting down both ATCs with Hyper Mode attacks before they even get close to the ground.) More will come, but just as Samus gets cornered, some ice attacks them all. After they're dead, Rundas appears from an ice spike. ...Rundas? ...Why are you looking at me like that? Walk a little forward and Rundas throws an ice wave towards you, but Samus will dodge it in a cutscene. Rundas...please. After all you did, you're against me? Boss Battle Ne BOSS: Rundas -------- Well, Rundas is now evil...Scan him, let's get to work. First of all, his attacks and how to deal with them. On the ground, he can fire two or three bursts of ice that can freeze you. Simply stay away from him to easily avoid these, but if you do get caught, press the jump button repeatedly to escape. If you get really close, he'll form an ice scythe on his right hand and try to slice you with it. To avoid this, simply don't get right in his face. Also if you try to fire Missiles at him, he'll form a super-cooled area around him, freezing the Missile midflight. He'll also take off and fly around on a sheet of ice, and if he lands on an ice pillar from it, he'll form large ice projectiles. I suggest trying to avoid these (it's hard, they home in) since you'll likely not have enough time to shoot down all of them, but you do get some health and stuff for shooting them. That's pretty much it right now, so let's get on to how to damage him. Simply shoot him. Sure it doesn't do any damage, but if you shoot him enough, he'll be stunned, allowing you to yank the armor off of him and actually do some damage. Go crazy when the armor is off. If you did enough damage by the time he forms his armor back on, he'll have new attacks at his disposal. When he has half health left, he'll start firing ice projectiles while he's flying, so beware. Also when he's stationed on an ice spire, he'll make a large ice cylinder, whip it around like a lasso, then throw it at you. This does heavy damage to you, and its blast radius is hard to avoid, so try to stun him with Missile shots (he doesn't stop Missiles when he's attacking) to make him drop the ice cylinder. When his life is almost gone, he goes into Hypermode at times, making his attacks and defense stronger for a brief moment. You'll have to use your Hypermode attacks to compensate. Gold Token acquired! (Note, defeating this boss again in Hyper mode difficulty will give you another Gold Token.) -------- Rundas takes a shot straight to the head and keels backward onto his back. He's in pain...Rundas, are you oka-*SHRAK* ...What the...? Did he just...that spike went right through him! There's Dark Samus. He's taking Rundas's body! Damn you! Gah...Rundas is lost...grab the item he left behind. You now got ICE MISSILES! You can freeze stuff with these, and even make platforms with these! Go down the lift after picking up the abundance of health and missile pickups, down to the Temple Reservoir. Scan the Scorchbugs on the other side, then cross this pit of Fuel Gel by firing Ice Missiles at the gel. This will make platforms for you to jump on. Pass through and get into Temple Hall. Go to the handle, pump it, then go across the pit here by freezing the Fuel Gel flows. In the next room, activate the Pirate console with the Hand Scanner, and you'll see a hologram of the "energy source" which is a shield generator. Scan the Bryyo Lore here, then look out the window. Scan the generator (not added to logbook, but needed to continue) and it'll say it's coated with Maldium. ...None of your weapons can penetrate that material. At this time, AU 242 will contact you and say that you need a fire- power upgrade for your ship in order to destroy the generator. ...OK, time to go exploring. Start by heading back to your ship. *.*.*.*.*.*.*.*.*.*.*.*.*.* New Research Scans Acquired: Mature Kashh Plant, Kashh Plant, Bryyo Blue Door, Large Bryyo Coffer, Small Bryyo Coffer, Grapple Swing Point, Grab Ledge New Bryyo Creature Scans Acquired: Gragnol, Gel Puffer, Hopper, Shelbug, Reptilicus Hunter, Snatcher, Korba, Reptilicus, Nightbarb, Atomic, Gragnol Adult, Alpha Hopper, Warp Hound, Gel Ray, Gelbug, Scorchbug New Pirate Creature Scans Acquired: Armored Pirate Trooper, Rundas New Bryyo Lore Scans Acquired: Golden Age, Age of Science, Age of Schism, Age of War, Downfall New Phazon Creature Scans Acquired: Phazon Nightbarb, Phazon Pillbug *.*.*.*.*.*.*.*.*.*.*.*.*.* =[=]=[=]=[=]=[=]=[=]=[=]=[=]= New Suit Upgrades Acquired: Grapple Swing, Ice Missile New Expansions Acquired: Energy Tank, Missile Expansions (5) Current Equipment: 3 Energy Tanks, 35 Missiles =[=]=[=]=[=]=[=]=[=]=[=]=[=]= |